Extra lives : why video games matter / Tom Bissell.
Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably out earns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming-but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell's descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions.
Record details
- ISBN: 9780307378705
- Physical Description: xiv, 218 pages ; 22 cm
- Publisher: New York : Pantheon Books, 2010.
Content descriptions
General Note: | Includes index. |
Formatted Contents Note: | Author's note -- 1: Fallout -- 2: Headshots -- 3: Unbearable lightness of games -- 4: Grammar of fun -- 5: Littlebigproblems -- 6: Braided -- 7: Mass effects -- 8: Far cries -- 9: Grand thefts -- Appendix: Interview with Sir Peter Molyneux -- Acknowledgments -- Index. |
Awards Note: | Oregon Book Award Finalist, 2011. |
Search for related items by subject
Subject: | Video games > History. Video games > Social aspects. |
Genre: | Oregon author. |
Show Only Available Copies
Location | Call Number / Copy Notes | Barcode | Shelving Location | Circulation Modifier | Status | Due Date | Courses |
---|---|---|---|---|---|---|---|
Baker County Library | 794.8 .B623e (Text) | 37814002460153 | NON-FICTION | Available | - |
Summary:
Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably out earns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming-but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell's descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions.